n case you missed it, BIG NEWS!!!!!!
LLR2 was announced this week!!! LLR2 is designed to make GAME SERVERS run faster... that's right; Bigfoot Networks is tackling LAG AGAIN with a server technology to make game servers run faster and handle MORE PLAYERS PER SERVER WITHOUT LAG. The best part about it is, for games that are built using LLR2 Technology, are being auto-optimized for
the Killer NIC! Yep, games that use LLR2 (and enable the server acceleration technology), are also optimizing for the Killer NIC. Yes, end-to-end network acceleration is now a reality.
If it were not enough that Bigfoot has finally annouced Step 2 in it's grand plan to reduce (and someday virtually eliminate) Lag.... we have also announced the KEY PARTNER that will make it all Happen.
Emergent Game Technologies has partnered with Bigfoot to build LLR2 Technology into their Game Engine Technology. What does this mean? EVERY GAME THAT IS RELASED USING EMERGENT'S ENGINE SUPPORTS LLR2, and IS OPTIMIZED FOR THE KILLER NIC AS WELL. So LLR2 + Server Acceleration + Killer NIC, is one whopping combo of Lag Fighting technology. How many games??? Hundreds! What kinds? All kinds! From Casual Games to First Person Shooters to Grand Massively Multiplayer games (MMO)... LLR2 is not only a cool technology, it will soon be EVERYWHERE.
So, Lag Fighters, what have we done? We've banded together and supported
Bigfoot Networks efforts to fight lag. We've defined Lag as an event of frustration caused by a CLIENT (PC) a NETWORK (ISP) or a SERVER. We've bought a
Killer NIC to reduce CLIENT (PC) Lag. Bigfoot is release a new accelerator card based on
LLR2 technology to fight Server Lag.... who knows what is
next!!!!!
I do! :)
I can't tell you, except to say it is BIG.
Bigfoot.
Tytus