KILLER AND VALVE: HOW GAMES HIDE LAG, AND CAUSE IT.

In a previous EndLagNow Blog Entry, we looked at how Counterstrike Source and Team Fortress 2 use Lag Compensation and other techniques to hide Lag from users and make the game ‘work’ over high latencies and a variety of network conditions. The Killer Gaming Network Card has been my passion, my life for 3 years […]

HOW TO BEAT PC GAME PIRACY, W/O DRM

The Warez ┬áSerialz, Cracks, Crackers, Hackers, Modders, and Phreaks are alright in my book. They cannot be stopped with DRM , Encryption, Fingerprints, or any other way. All the public debate recently over SPORE by Maxis DRM crippling is totally legit. And here is the core of my BIG problem with it: it has NO […]